3D FlipBook

3D FlipBook is the current version of something I’ve tinkered with since 2011:

It was around the time I became obsessed with Voxels that I wondered: How could we represent 3D objects if we discount the cost of digital storage?

Naturally, I created a “rig” in Blender 3D which would render 960 frames of animation. Each frame was a different angle of whatever 3D model I placed in the centre:


The video above shows my first implementation of the super-simple display algorithm – display the image which corresponds to my current viewing angle. In 2015, I ported the algorithm from VB.NET into Javascript and called it Webgamr (almost as though my intentions were to use it to make browser-based games):

Then at the end of 2017, in response to the assessment for “Digital Media: Theory and Practice”, I created 3D FlipBook. The brief was to discuss, plan and execute the digitisation of any object – the stars aligned.
Embedding the Webgamr html/javascript into an Electron Application (external), painstakingly photographing a sentimental decorative Christmas tree and painstakingly editing the photographs in GIMP resulted in my digitised object:
This project excites me with it’s potential for digitising real-world objects and interactively displaying them, as well as the remaining challenges in implementing richer interactions (e.g. physics).

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