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Showreels


2016-Present

Working full-time on Java enterprise systems, I felt light-years away from interactive-media success. I enrolled on a BSc. Computer Graphics for the chance of a more personally fulfilling career and used all my spare time to learn and build a portfolio.

2009-2016

From 16 till 18 I was active on the BlenderArtists Forums and my old Youtube Channel.

In my spare time I mostly used Blender 3D for real-time projects, until I moved to Unity in 2016.


Game Projects


 

Don’t Shoot [2019]

Unity and C# | single player adventure | Search for a star 2019

3

 

 

Captain Candleface [2019]

Unity and C# | single player platformer | Side project

ccf_feb_19

 

 

Drone Game [2018]

C++ and openGL | Stylised drone flight game | Graphics 2 assignment

s8

 

 

Time Chicken [2018]

Python and pygame | Infinite scroller / typing game | Pyweek 26

cropped-time_chicken_61.png

 

 

Office Space Race [2017]

C++ and openGL | top-view racing game with office chairs | Graphics assignment

osr_screenshot_from_user_manual.jpg

 

 

The Celestial Speck [2017]

Unity and C# | Prototype relaxed space drifting | Side project

star-destroyer-4

 


SFAS_OTW
Thanks to GradsInGames and Aardvark Swift for awarding me the One To Watch badge for my Search for a Star submission “Don’t Shoot”